Larian Studios Explains Its Implementation of Machine Learning for New Divinity Game

The developer behind hit RPGs like Baldur's Gate 3 and Divinity: Original Sin recently unveiled its upcoming project, sparking significant hype within the gaming community. However, recent remarks from the company's co-founder have brought nuance to the conversation, touching on the studio's stance toward machine learning.

A Tool for Ideation, Not Replacement

In a recent clarification, Larian's director detailed that the company is utilizing AI technology for specific supporting tasks. These involve fleshing out presentation materials, producing early-stage visual ideas, and writing temporary dialogue.

Importantly, Vincke stressed that the shipping content in the game will be authored exclusively by actual artists. "We are creating every line manually," he stated.

Our studio is continuously expanding our team of writers and are currently forming writing teams.

Given that visual development is being specifically mentioned — we currently have twenty-three artistic staff and have positions available for additional creatives.

All our efforts we do is supplementary and designed to having people spend greater focus on actual creation.

Every AI system implemented properly is a boost to a creative team process, not a replacement for their skill.

Addressing Concerns and Clarifying the Vision

The revelation of employing this technology at first generated unease among portions of the community. In reply, Vincke issued further detail on online platforms.

"At Larian, we employ machine learning to gather inspiration, in the same way we use Google and physical media," he stated. "In the very early ideation stages we use it as a simple sketch for composition which we then swap out with authentic artwork."

He continued, "Larian brings on talent for their inherent skill, not for their capacity to replicate what a algorithm proposes."

Three Pillars of Practical Application

Vincke had in the past broken down the company's practical approach to this technology, defining its use into three main pillars:

  • Handling Monotonous Jobs: This encompasses polishing mocap data, dialogue cleanup, and pipeline-specific tasks like retargeting animations.
  • Rapid Prototyping ('White Boxing'): Using tools to speedily create basic versions of mechanics to validate concepts prior to complete development.
  • Experimental Frontiers: Investigating how AI could eventually enhance emergent gameplay, specifically in creating dynamic reactions in a complex RPG.

He explicitly stated that core creative areas — including writing — are are in no way fields where the team is reducing artistic talent. Conversely, Larian is recruiting more in these very positions.

"Our studio is neither releasing a game with AI-generated content, and we are certainly not considering trimming down staff to replace them with artificial intelligence," Vincke concluded.

Sharon Wang
Sharon Wang

A seasoned gaming analyst with over a decade of experience in casino technology and slot machine trends.